The Necron forces come from Tomb Worlds as yet uncharted by the Imperium. The C'tan were dispersed across areas larger than whole planets, their consciousnesses too vast for humanoids to comprehend. Indeed, he had known the C'tan's ultimate destruction to be impossible and had drawn his plans accordingly; each C'tan Shard was bound within a multidimensional Tesseract Labyrinth, as tramelled and secured as a Terran djinn trapped in a bottle. Millennia passed as the Old Ones' creations finally bore fruit whilst the C'tan and their Necron servants continued to extinguish life across the galaxy. Well, suffice to say that the concept of glory is wasted on the inglorious.". However, the biotransference process also transformed the Necrontyr into the Necrons, soulless beings who have difficulty taking pleasure in anything and who can never truly enjoy their immortality. Necron Overlords and Lords form the nodes of the command structure, allowing each noble an allocated hierarchical value at any given time. The Necron Lychguard are the elite protectors and emissaries of the Necron nobility. Glutted on the life force of the Necrontyr, the empowered C'tan were nigh unstoppable and unleashed forces beyond comprehension. Their diseased flesh would be replaced with the living metal of necrodermis that made up their Star Gods' own physical forms. The Rytak Dynasty is a Necron Dynasty that is locked in a perpetual feud with the rival Kayra Dynasty. In the closing years of the War in Heaven, one of the primary factors that led to the Necrons' ascendancy was their ability to finally gain access to the Old Ones' Webway. Undepleted by the grind of military expansion like their counterparts in the more expansionist dynasties, the Necron armies of Nihilakh stand ready to take their vengeance upon any interloper. Then they will wreak a terrible vengeance upon their captors and the innocent alike... A C'tan Shard is all that remains of the once mighty Star Gods of Necron antiquity. In this they are, at best, only tangentially correct. Pariahs are crafted from a terrible symbiosis of Necron technology and human evolution. Even now, in the Era Indomitus of the 41st Millennium, billions of Necrons still slumber in their stasis-tombs, silently awaiting the clarion call of destiny. Off The Shelf. Necrodermic Blades, Armourbane, Melee A Necron Lord serves as the commander and energy supply for the much larger Necron armies composed of the standard Necron Warriors. Canoptek Wraiths prowl the corridors of slumbering tombs of a Necron Tomb World, gliding silently through the cyclopean corridors, guarding against intrusion and ensuring the safety of its slumbering occupants. Through the Wars of Secession, the rebellion against biotransference and the C'tan, the War in Heaven and the Great Sleep, many thousands of royal dynasties were destroyed. During their long periods of dormancy the Necrons left their sepulchres guarded by silent, tireless machines. Backed up by the formidable strength of a Lychguard, a warscythe can split even an armoured warrior of the Adeptus Astartes nearly in two. Viridian Discharge, High Power, Large Blast, Primary Weapon Essentially, the more a foe escalates its response to Necron forces, the more devastating will become the Necron offensive. Due to a devastating fault in a dimensional stabiliser array, the crownworld of Gheden is half-phased into a pocket dimension for all but a few solar hours of its stellar orbit. Every Necron belongs to a royal dynasty, one of the great houses of the ancient Necrontyr Empire. Without a backward glance, Szarekh, the last of the Silent Kings of the Triarch, took ship into the starless void of intergalactic space, there to find whatever measure of solace or penance he could. It was a war, he said, that the C'tan had lost. Despite their best efforts, the Old Ones' greatest works and places of power were overrun by the horrors their own creations had unleashed. Thus did they enter hibernation with their planet shielded by a spinning shroud of wraithbone and living metal necrodermis wreckage. Their belief is rooted both in the final command of the Silent King, and in prophecies made at the time of the Great Sleep. When a Necron Lord or Overlord succumbs, a great threat to all life is born. They offered the Necrontyr a path to immortality and the physical stability their race had always craved. After long, bitter centuries of searching for some power to unleash upon the Old Ones, the Necrontyr researchers used stellar probes to discover unusual electrodynamic anomalies in the oldest, dying stars of the galaxy. The colossal amounts of energy generated are detectable across light years, and are an irresistable lure to the inquisitive and acquisitive alike. Map of Necron Dynasty locations across the Milky Way Galaxy after the formation of the Great Rift. Of all the galaxy's great powers, only the Craftworld Aeldari see the Necrons for the threat they truly are to all of the other sentient species -- and even they cannot be sure how many Tomb Worlds slumber in the darkness. The Necrons have awoken and are getting ready to reclaim the galaxy. They are ruled by Overlord Akanabekh, Phaeron of the Kardenath Dynasty. Outside of combat, Immortals display about as much personality as a Monotask Servitor. The head of the Triarch was known as the Silent King, for he addressed his subjects only through the other two phaerons who ruled alongside him. Thus the Necrontyr became the Necrons, cursed to the eternal servitude of their Star Gods. But their frequency seems to be increasing and the possibility of a massive Necron attack is dreaded by the Imperium as well as other sentient races. Necron legions assailed the Old Ones in every corner of the galaxy. Alas for the Necrons, such defences are far from complete. His new machine body was far mightier than the frail form he had tolerated for so long, and his thoughts were swifter and clearer than they had ever been. Identity matters only to those who have the ability to think: my Immortals and Lychguard, perhaps; my Lords and Crypteks, certainly. Atomic Flayers, Gauss, Heavy Older entities that had existed within the Immaterium transformed into terrifying psychic predators, tearing at the souls of vulnerable psykers as their own environment was torn apart and reforged into the Realm of Chaos. In battle Drakvir is accompanied by his Royal Court, foremost amongst whom is Overlord R'zhan R'drah, Regent of Oblivios, a necessary, but untrustworthy, second in command, who musters the Xonthar Decurions when Drakvir is otherwise engaged. Every thirty-three solar weeks, another vast stasis-ship would launch from the dockyards of Seidon, carrying a legion of Immortals to some distant planet. Of all Necron Lords, a Necron Overlord is by far the most powerful and dangerous. So did Mandragora emerge from hibernation not only hale and whole, but with vast Necron legions at its command -- a situation its new phaeron, Imotekh the Stormlord, was quick to exploit. Other Tomb Worlds fell victim to the uncaring evolution of the galaxy itself. Ordering Mandragora's Dolmen Gates reactivated, he sent forces to seize the many coreworlds from the Ork hordes of Warboss Snagratoof. Snuff out one of these lights and its physical counterpart in the real galaxy will go supernova long millennia before its destined time, bringing fiery oblivion to all nearby worlds through the use of technology far beyond the understanding of Mankind. Incomprehensible forces were compressed into the living metal of the necrodermis bodies which the Necrontyr had forged as the full power of the C'tan at last found form. Utterly baffling. To external observers, the behaviour of awoken Tomb Worlds must seem eclectic almost to the point of randomness. The maelstrom of souls unleashed into the Immaterium by the carnage of the War in Heaven coalesced in the previously formless energies of the Warp. Yet it is no small task, for the Necrons are awakening from their Tomb Worlds to find the galaxy of the 41st Millennium as recorded by the Imperial Calendar much changed. Their science allowed them to cross the vast gulfs of space with only a single step via the myriad of Warp Gates they had built to connect the worlds of the galaxy in a vast network, much like the Aeldari Webway of today; though on a much larger scale. Know also that whilst your presence cannot be tolerated, we are bound by code of honour to allow you opportunity to withdraw. The Necron Lords and Overlords of the 41st millennium need never worry about a treacherous knife in the back from a supposedly loyal guardian, making the Lychguards the last defence against the machinations of rival nobles. As a result, its Tomb Worlds were more prepared for the Great Sleep, and more completely outfitted with backup systems and multiple redundancies. Super-heavy skimmer unit with an array of incredibly devastating powers. They strike out of nowhere without warning, wreak havoc and leave before any major reinforcements can arrive. And if the Necrons possess only a single trait, it is a will as unbending as adamantium. Assailed at every moment by ionising solar winds and intense radiation storms, the flesh and blood Necrontyr became a morbid people whose precarious life spans were riven by constant loss. The C'tan, unified by this great threat for the first time in millions of Terran years, sought a way to defeat the soul-fuelled energies of the younger species. The missing Dyvanakh Tomb Worlds were actually engulfed and destroyed by a Warp Storm thousands of Terran years before Trakonn ever emerged from the Great Sleep. Thus, they have been granted the Imperial sobriquet of "Wraiths." Their voidships are stunningly fast and agile, equipped with propulsion systems which are capable of traveling interstellar distances without entering the Warp as well as by using the Dolmen Gates into the Webway. In the aftermath, and fearing the vengeance of the Old Ones, the Deceiver and its brothers had hidden themselves away, hoping one day to find allies with whom they could finally bring the Old Ones to account. None of this is to say that even an individual Necron lucky enough to achieve a flawless revivification awakens alert and aware. When a large population centre of a younger race of the galaxy has evolved or expanded across the stars close to a Tomb World, the encoded programming delves deep into its data archives and armouries in order to conduct an aggressive defence. Even in life, the Necrontyr civilisation was one of strict protocol and process, governed by nobles whose rule was absolute. Through flesh is long since a memory for the Necrons, ties of blood remain as important as they ever were to the Necrontyr. The birth of the entities later known as the C'tan or the Star Gods occurred at the same time as the moment of Creation itself, as they formed from the vast, insensate energies first unleashed by that churning mass of cataclysmic force. With research: Across the galaxy, this ancient and terrible species is stirring back to life. Yet even here a tiny spark of self-awareness remains, enough only to torment the Necron with vague memories and echoes of the past it once knew. Canoptek Spyders are huge metal constructs, their immense weight effortlessly propelled by sophisticated anti-gravitic engines. These, while predicting that apotheosis would come to pass, lacked much in the way of detail, and it has ever been unclear whether the Necrons need to take over other organic bodies, or clone new ones drawn from the original Necrontyr genetic material for their eternal minds to reinhabit. Faced with the total collapse of their rule, the Triarch searched desperately for a means of restoring order. Yet desire and ambition swiftly overrode caution, and Orikan's prophecy was dismissed. Canoptek Sentinels are used to control the raw elemental energies of a Transcendent C'tan. These loathsome creatures were once Necrontyr who managed to retain some of their original consciousness when they were transferred into their living metallic bodies of necrodermis, but were cursed with a terrible disease, manifesting a hunger for flesh that cannot be satisfied and that eventually drove them to madness. Imagine paying 3CP just to hope you can find a 12”x12” square of empty table to plop this sucker down. In stock on February 28, 2021. Thaszar's vessels have already begun to prowl both the Webway and realspace, and the galaxy will surely come to rue the day he awakened. The Necrontyr's discarded organic husks would be consumed and their cold, metal forms would then be free to pursue their great vengeance against the Old Ones and the rest of a hateful universe, freed forever from the weaknesses of their hated flesh. Their ancient metallic bodies are marred by the patina of age and they wear the accumulated power of millennia like a robe. Mephet'ran the Deceiver, one of the C'tan Shards. Necron Army Roster so far. This discrepant information causes great confusion concerning the exact number and nature of the surviving C'tan, even among the Aeldari. Below it are numerous lesser Tomb Worlds and other Necron holdings, though rarely are these anywhere near as extensive as they were in their full glory 60 million standard years ago. Only the Old Ones, the first of all the galaxy's known sentient species, were a prospective foe powerful enough to bind the feuding Necrontyr dynasties to a common cause. In order to better serve in this capacity, the personality and intellect of the Lychguards was preserved through the process of bio-transference to a much greater extent than the rank and file. Should a Necron Overlord rise to the position of Phaeron, and ruler of an entire sector, then few will have the strength to stand before his might. In the 41st Millennium, Humanity is widespread throughout the stars of the galaxy and encounters the Necrons with some frequency, but there is no mechanism by which the experiences of one embattled world can be shared with the wider Imperium of Man. $29.75 New. For long solar months he debated the matter with the other two phaerons of the Triarch and the nobles of his royal court. Who can say how many far-flung outposts of Mankind have their foundations set upon a planet long ago claimed by an immeasurably older civilisation, its inhabitants blissfully unaware of the slumbering horror at their planet's core. At others, every possible underhanded tactic is employed, from piracy and deception, to assassination and subornation. But before it was complete, the seeds of destruction the Old Ones had planted millennia before brought about an unforeseen cataclysm. The C'tan known as Nyadra'zath, the Burning One, had long desired to carry his eldritch fires into that space beyond space, and so showed the Necrons how to breach its boundaries. Little realising that its own logic systems had also been damaged by the radiation storms, the artificially intelligent Tomb Mind observed the quiet order it had brought to Sarkon and resolved to bring this same order to other worlds far and wide. Yet the Silent King knew not the C'tan's true nature, and instead granted the creature an audience. Necron Destroyers are deranged agents of annihilation whose sole reason for existence is centred around an unshakeable yearning to quench the flames of life. Often, it is the lower order of Necrons, the Necron Warriors and Immortals, that are awakened in the initial phases. It was originally used by the Necrontyr to construct their massive sub-light starships that explored and settled the Milky Way Galaxy millions of years ago. We go through all the new units that came out with this codex and rank them from best too worst. Most now languish in unbreakable servitude to their former vassals, utterly incapable of acting without commission. Only the most powerful and strong-willed of the Necron nobility, referred to as Necron Lords, managed to gain access to Necrodermis bodies following biotransference that were sophisticated enough to allow them to maintain their full sentience in the face of the growing dullness of their minds. When it comes to pass, it will be a genocidal-level event on a par with the War in Heaven against the Old Ones millions of Terran years ago. Yet the Celestial Orrery is far more than mere decorative finery. The Nephrekh Dynasty is a Necron Dynasty located in the Ultima Segmentum. Yet the Deceiver's words held sway over Szarekh who, like his ancestors before him, despaired of the divisions that were tearing his people apart. Every few solar months, when no more meat remains -- whether because it has been torn into fragments too tiny to scrabble over or simply due to inexorable rot -- Valgul announces a new Time of Bounty, and despatches the fleets of Drazak to raid nearby worlds. For the professional soldiery, the merely adequate was deemed appropriate. Even then, should irreparable damage occur, the Necron will often simply "phase out" -- an automated viridian teleportation beam returning it to the safety of the stasis-crypts, where it remains in storage until such time as repairs can be carried out. Battle raged in the darkness. The current Necron Warrior models are some of the most conflicting models in the 40K range, in my opinion. Where this was not possible, suspected Tomb Worlds were marked on a great crystal map so that their locations would not be lost as the millennia passed.