If you recover in the air, Twin Daggers Focus will be maintained. Bullet Squall Spin around the … Passive. the North American wiki, it can be found at. Boosts your Ranged Power for a set time when your weapon is loaded with special rounds. Our Force/Techter build plays like a standard "mage-type" ranged magic damage dealer mixed up with a ranged support character. This skill does not allow you to block all forms of damage. Main Class Only. The grenade explodes when it hits an enemy, an object, or the ground, causing damage and stun effects. Air Reversal is also applicable for this skill. Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Rifles can be further strengthened with the use of Round Skills, which allow the user to load in special magazines that give their attacks special properties. Won't affect enemies that are immune to stunning. PAs are more like combat skills while Techs are more like spellcasting. Loads your weapon with debilitating rounds that provide a binding effect. Rounds will no longer disappear when switching to other weapons while special rounds are loaded. Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Restores PP when you inflict damage using a trap. This skill can be learned at level 85 or higher. The skill allows you to not lose special rounds when changing between different weapons. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. White or transparent. Extends the invulnerability duration of Dive Roll. Only takes effect for your main class. The blast generated from the trap is 3 times in total. The Effect Duration of the Blight Round lasts for 18 seconds. As an exception, the skill effect can also work on specific weak points like Blight Rounds. This skill does not consume SP when learning it. If locked onto an enemy, the grenade will aim towards the enemy. The effect continues even when you switch to different weapons after the effect is activated. The explosion radius of the attack is the same as the launcher's normal attack. This skill is common to all classes and can be learned at level 20 or higher. The Ranger ("Ra") class is a standard Ranged class. Gives the Blind I status ailment to any enemies caught in the area of effect with a certain chance. The effect is activated when damage is done with Stun Grenade, Gravity Bomb, Spring Trap, or Poison Trap. This PA is useful for gaining altitude. Loads your weapon with panic rounds that provide a panic effect. Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP. The enemy will be restrained on the spot. Super armor is added to the loading motion of the special rounds. The power of traps, Stun Grenade, and Gravity Bomb increases. Allows for an attack to be made … Assault Rifle Skill. Here we go over the most important key features I think one should know before playing the Ranger class in PSO2. No effect for switching to the other weapon type without special rounds. Increases your damage against weak spots usin… Increases your base R-ATK stat. If you fight a 12-man Emergency Quest boss, and it suddenly skips a phase, open the Nearby Characters window. Greetings! The skill itself is a ranged attack with a power notation of 1000% on first normal attack, 1060% on second normal, 1120% on third normal, and 1000% for Dive Roll Shot. Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk. Melee types and ranged types are referred to as "Photon Arts", and are often abbreviated as PA (Photon Arts). Chances are a Gunner did it. The Effect Duration of the Stun is 5 seconds. When loading special bullets, the bullets do not disappear when switching to assault rifles or launchers. The range of the grenade is almost the same as the normal attack of a launcher. Active Skill. PAs that move in their animation will not cancel you out of the effect, but will trigger the conditional effect for, The skill effect occurs when you are moving or you are standing still on the ground or in the air for less than 1 second. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies. Ranger needs to exploit: Headshots, vertical hitbox abuse with End Attract, lots of strong AoE options vs groups. Each crafting recipe requires Meseta and PA Fragments. The condition for the skill is to be away from the enemy with a minimum distance of about 1 Dive Roll. Assault Rifle Skill. The trajectory path and impact point are displayed during this. Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered. Here you can view details of the crafting recipe. Zero Range bonuses obviously don’t reach very far, but Gunners can pull a few tricks to get into Zero Range. This skill does not apply to DoT effects such as Poison or Burn. Ranged PWR Up 1 and 2 are cumulative (Total RNG +125). The Bind effect is different to the Stun effect, so both can be stacked with eachother. Has no effect if the class is set as a subclass. Roughly takes 0.5 seconds to install the trap, and 2 seconds to detonate the trap. Default Skill. Boosts the damage you deal when performing a ranged attack when stationary. Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225). If you're looking for Please ask on the PSO2 Discord if you are unsure why something is the way it is.. Hunter/Fighter – https://bit.ly/2WQrayz Fighter/Hunter – https://bit.ly/2WRkQqy Ranger/Hunter – https://bit.ly/2QUinHV Gunner/Hunter – https://bit.ly/2WPgkJ5 Force/Techter – … Boosts damage dealt when attacking the enemy's weak point using a ranged attack. Source Last updated: April 8th, 2020 Disclaimer: The information and suggestions this guide provides should not be blindly followed. Default Skill. Shooting Drive, illustrated by mamuru. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies. General Information and playstyle. The longer you charge, the more height you gain. learn what the trigger actions are etc. The skill itself is a ranged attack with a power notation of 800% and is not affected by the elemental value of the weapon. Press the Evade button to roll in a desired direction. Recommended Rifle PAs End Attraction Shoot an energy ball that passes through enemies. Can affect all types of enemies, including bosses, and will have a 100% of inflicting the Jellen. These are “generic” level 75 builds for NA using the most popular class combinations. Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack. PP can also be recovered when hitting objects such as containers. Assault Rifles can be further strengthened with the use of Bullet Skills, which allow the user to load in special magazines that give their attacks special properties. Gives the Panic status ailment to any enemies caught in the area of effect with a certain chance. When knocked down, press the Jump key at the moment you hit the ground to get up instantly. Doesn't affect Harmonizer attacks, pet attacks, or Techniques. Increases your base DEX stat. Active Skill. You can acquire these PA Fragments from Player Shops or … (Verification Required). Allows you to perform a break-fall while in the air. Loads weakening bullets. Innate Skill. Prevents you from being launched into the air or blown back while special rounds are loaded. Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +20, +15, +40. The attack power of the grenade is based on current RNG. Grants a damage bonus when equipping a ★10 or rarer weapon. Credit goes to an anonymous reader for elaborating some points about critical chance. The skill itself is a ranged attack with a power notation of 500% per blast and is not affected by the elemental value of the weapon. Steady Shot/One Point: A great PA all around, good damage, good PP efficiency, and nothing can hit weak points so consistently at range as this, the Ranger's bread and butter. 2. The bound enemy will turn yellow with an electric shock effect covering it. If another Blight Round is shot on the enemy that already has one, it will be overwritten by the new Blight Round, and the other Blight Round will disappear. A slow, but deadly rocket launcher. Reveals hidden traps before they are triggered. I use Hunter as a sub class. The bread and butter Chain Finish is four Satellite Aims done in the air. These are what you use to do damage in this game. This is Part 1 of the Gunner guide, which covers the skill tree and directions. Assault Rifles are moderately-sized guns mainly used for single targets, and adds to the character's R-ATK when equipped. The Effect Duration lasts for 30 seconds. Has terrible attack speed, but compensates in extremely high raw damage. The effective range of this skill is 360 degrees around the character, and checks for enemies within a distance of roughly one Dive Roll. Press the Evade button to roll in a desired direction. A slow, but deadly rocket launcher. This skill is common to all classes and can be learned at level 10 or higher. Allows for an attack to be made during a Dive Roll. The Poison effect is almost effectively guaranteed. For example, with Level 10, the PP consumption of a 30 PP PA will be 24 PP instead. The PP consumption for PAs and Techniques will be up to skill level amount while equipped with special rounds. Extends the invulnerability duration of Dive Roll. The magic (often used by Force, Techter, and Bouncer with a Technique weapon) is called a "Technique". 04/26/2020 Recommended NA Weapons Added a video on why Elder Rifle is good for PSO2 NA… 1 … Only takes effect for your main class. Can activate up to 2 stages of special skills by consuming the accumulated amount. The effect continues on for about 2 to 3 seconds. No effect on enemies that have been damaged by other players. Main Class Only. This skill does not prevent knockback or launches from attacks. The skill itself is a ranged attack with a power notation of 280% and is not affected by the element value of the weapon. Also good for taking out tougher mobs with headshots/weak point shots. Stage 2 Ranger mags are things like Orion where it comes from a different Stage 1 mag. Active Skill. Active Skill Lobs a specialized bomb that attracts surrounding enemies. A heavy-duty rifle loaded with bullets. By holding down the skill key, you can hold onto the grenade before releasing. Satellite Aim Two short-ranged, hard-hitting shots. The velocity of the grenade is fast, but flies in a loose parabolic shape. Loads your weapon with blinding rounds that provide a blinding effect. (late as in stage 2) Stage 1 Ranger mags are Fornax build. This att… aim at a particular type of mag first. Increases your damage against weak spots using shooting attacks. The skill effect occurs when you are standing still on the ground or in the air for more than 1 second, The skill effect for attacks and PAs occurs the moment you perform the action and will last for the entirety of the action. Loads your weapon with Jellen rounds that lower enemy Attack. Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). Only takes effect for your main class. A heavy-duty rifle loaded with bullets. Launcher Skill. Boosts the damage you deal when performing a ranged attack while in motion. Alongside Hunter, Force, Braver, Bouncer, and Summoner, Ranger may be chosen upon creating a new character Reprising its role from the first game, Ranger is geared towards long-range combat, using various ranged weapons to shoot enemies from a distance. The Ranger ("Ra") class is a standard Ranged class. This skill effect activates when you inflict any form of damage onto any enemy that has full HP. Charging this PA increases the size and damage of the ball. Allows you to attack normally when loaded with special rounds after Dive Roll. Only one part of an enemy can be affected by the Blight Round, and multiple parts cannot be affected at the same time. Allows you to attack immediately after Dive Roll. in the case of Orion, it comes from Lepus, a Force mag. Ranger. Diffusion Round/Diffuse Shell: High damage PA if you can get close enough to use it, make sure you're in the air for use against bosses, as it's much faster then The effect does not occur if you press the jump button the moment you get launched into the air. The maximum throwing distance of Stun Grenade and Gravity Bomb is extended, and the attack range at the time of impact is also expanded. Jellen does not count as a status ailment and will not trigger any conditions that are based on status ailments. The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion. This allows for slow movement, akin to charging a PA/Technique. For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. Default Skill. When attacking smaller enemies, this PA … Reveals hidden traps before they are triggered. Active Skill. The traps can be destroyed with one shot. This is the main single target attack for Twin Machineguns. Ranger has a range of tools and better at staying at a distance. This skill is only effective for the current weapon type that has special rounds loaded in. The skill effect for attacks and PAs occurs the moment you perform the action and will last for the entirety of the action. Launcher Skill. You can also check other PSO2 Builds created by our team right here: Best PSO2 Builds . Advanced Dive Roll adds onto the invincibility time. Damage and Poison effect are caused once per enemy. as for stats, rangers will prefer RAtk and Ability. Read on. Only takes effect for your main class. Starting Skill. Increases the poisoning rate of Poison Traps. The skill itself is a ranged attack with a power notation of 800%. You can't move while charging. The amount of PP recovery is based on your maximum PP, the more max PP you have, the higher the effect. Gunner also share the same skill, but only the higher level will be applied. The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition. Starting Skill. Creates a Perfect Attack window when Sidestepping. Main Class Only. Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA. While a Double Saber is equipped, skip the first half of a PA by activating it without any directional input. Possesses a high rate of attack as well as extreme precision. Most Assault Rifles can be equipped only by Rangers and Gunners, and a new character of the Ranger class receives a Rifle as their first weapon. Rangers may wield Assault Rifles, Launchers, and … Rangers use two unique weapons: Rifles and Launchers. The grenade explodes when it hits an enemy, an object, or the ground, causing damage and surrounding enemies will get sucked in from the impact. If multiple enemies are killed within the range, you recovery by that amount. Increase the power, range, and duration of Trap Skills. The enemy can still attack while being bound. Active Skill. The first blast occurs at the moment of activating the trap, and then two more blasts at roughly 1 second intervals. Yes and no. Default Skill. Can be used in any direction. With good timing, the third Satellite Aim onwards as Gu/Ra will benefit from Standing Snipe. Default skill. Possesses a high rate of attack as well as extreme precision. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies. The grenade effect does not have as wide of a suction range as Zondeel. This page was last edited on 11 May 2018, at 03:57. If you have the TMG Art S Charge skill, you can skip the charge and go up even faster. The trap is installed by activated the skill (which can also be activated in the air), and can be placed on any terrain regardless of altitude. Enhances the effects of tool skills, including activation speed and blast radius. After the installation of the trap, the skill can be activated again by pressing the skill key or the timer for the trap runs out. Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted. Default Skill. Can also be used in midair. This skill is common to all classes and can be learned at level 30 or higher. Main Class Only. Main Class Only. "Photon Arts" are the "skills" and "special moves" seen in other games. The Ranger (レンジャー, "Ra") class is a standard Ranged class. Recommended Gunner PAs Aerial Shooting Charge up and then kick upwards. Since the effect is applied onto the enemy's part itself, it is visible to everyone on the field, and everyone attack the part for more damage. The body color of the enemy becomes dimmer as a visual effect. Want to get your own super damage burst too? Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. The Jellen effect actually drops their attack power to the stated value. The Effect Duration lasts for 20 seconds. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies. Prevent flinching and being blown away while loading a special bullet. I like that gunner can fill up PA quickly with normal attacks and better up close but that's pretty much it. The Pennsylvania Department of Conservation and Natural Resources (DCNR), Bureau of State Parks employs park rangers to oversee its system of state parks and other natural resources. This wiki is for the Japanese servers only. I don't like machine guns much. After being blown away and downed, pressing the Jump key allows for a recovery action. The amount of PP recovery is Skill Level x number of enemies. If another special round is loaded, the Effect Duration will be reset to 120 seconds. Fast with excellent mobility. What is Type-0? This page was last edited on 29 November 2020, at 20:54. If you have any doubts, make sure to ask for second opinions before finalizing choices. On larger enemies, you can hit multiple times. However, you can focus on them late if you want. Ranger is one of nine playable classes in Phantasy Star Online 2. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.