neverwinter paladin tank build mod 19


The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming. I use it for my paladin tank-dps loadout in mid game dungeons and trails as well as solo and its amazing. Having DH as a secondary at will is good for situations such as killing the ice in ToMM which accumulates Dark Spirals, great for saving for an artifact call (285 magnitude at full charge), for Zariel you will just be using Rebuke. Cambion Magus/Razorwood – 4% Crit Sev and 2000 Acc. In this guide, we will give you tips and info on how to play the Fighter … For Boss fights, it’s HR, HG, Mount (swarm), BOVA, KF and again whatever comes off cool down first. Creeping Death: Deals 10 magnitude damage every 2 seconds as Necrotic damage every time we deal damage with our at will, encounter and daily powers, stacking up to ten times. See our guide to making your own build for more info. Hellpact: Adds an Infernal Barrier that absorbs damage equal to half the hit points healed with the following powers: Revitalise, Soulstorm and Inspirit. Barbarian DPS Guide for Mod 19. Furthermore, the Soul Puppet’s AI is poor and you can often rely on your puppet to stay in the red and get killed, losing your SI stacks in the process. Should you purchase any of the alternative Artifacts listed above, be aware that it costs a good chunk of both Astral Diamonds and Refinement Points to take them to Mythic. Remember, Soul Scorch is only approximately 7% of our DPS (no Double Scorch feat) and the return of cooldowns (unless at specific times) is not worth giving up casts of HR. Welcome to our Barbarian Sentinel Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Challenger’s Might – Increases power by 5000 when fighting against only 1 enemy. Striking Rings of the Master/Veteran are an option to get more Critical Strike, but you will need to get Defense from somewhere else then. Cleric; Paladin; Ranger; Rogue; Wizard; Barbarian. A couple of barbarian guides are starting to trickle in for Mod 19 - see below Dps Tanking Guide to Barbie Tanking In Mod 19 by Malistaire@malistaire#9098 Last Updated: July … At the time of typing this includes: Fiery Bolt, Arms of Hadar, Infernal Spheres, Killing Flames and Hellfire Ring. Tough, because you’ve got to finish that animation first and take the hit. In this guide, we will give you tips and info on how to play the Paladin class, previously called Oathbound Paladin. With mod 19 came new stat caps, new weapon options and also new rings! 19/1 Paladin/Monk is also a powerful choice, … Blessed Advantage: Adds an extra HoT effect and gives a small boost to Power. Good for single target boss fights outside of ToMM and LoMM. Note: Despite the hit that healing took in the final preview patch, Outgoing Healing companion bonuses still give you more than flat power would. Tyrannical Curse: is the only valid option for a Warlock. Builds. From the Brink: Good for an emergency heal if we lose track of someone’s health bar and have to drop an “oh shit” heal. Anointed Champion Boons Build Cleric Devoted Cleric Devout DPS end-game Endgame Fighter Mod 16 Great Weapon Fighter Guardian Fighter Guide Hdps Healadin Hellbringer Iron Vanguard Leveling Mod 9 Mod 10 Mod 11 Mod 12 Mod 13 Mod 14 Mod 15 Mod 16 Mod 17 Mod 18 Mod 19 module 16 Neverwinter Oathbound Paladin Paladin … And tanks now do have a base 10% movement speed, so often they are the first ones there. @Maxxima. All Consuming Curse (ACC): will be the first pick, this feature ensures as close to 100% uptime on our second feat choice Warlocks Curse (WC) which is a 12% damage boost. Tap briefly (people report more success with a quick double tap) whilst targeting an ally to apply Lifemark. Lifemark: This will place an icon over the target ally’s head, and your Lifespark will focus its healing on this ally before others. Tyrannical Curse (TC): is the only valid option for a Warlock. Silver Icon of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 Crit. Encounter’s Reprieve: 10% chance to reduce your CDs by 1 second on Critical Hits. The alternative here is Soul Desecration which just isn’t worth it. Always bear in mind that how you manage your stats on your toon is your responsibility. Could you also include a section on PVP? Perhaps not a vast amount, but well worth considering when casting your hardest hitting powers. Protégé are the first rings you should get until you can afford better ones. Has a range of 100’ and will need to be reapplied if the target party member strays further away from you than that. What other mounts you use is not that important. Just one level is needed to make your turning powers increase, so a 19/1 Paladin/ Cleric is recommended. Conceptually, guides specific to Mod 19 class builds are still being developed. At wills: Aimed Shot, Rapid Shot Encounters: … It doubles the damage of the initial hit, upgrading Soul Scorch from a 162 mag power to a 324 mag power. ACC gives it a virtual 100% uptime, and is essential on our ST loadout. Choose secondary artifacts based on the stats you are lacking. So, you’re not quite fully endgame yet, not to worry, below is a table that lists some relatively easy to acquire gear that will get you on your way to farming for those endgame pieces. All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.. Paladin. Choice Two: It gets tossed around even by the best: what’s better AP gain OR Recharge Speed? Champion’s Return is a good alternative to a Gladiator’s Guile. Can you tell me what you’re using for rotation? For ToMM and below, you can switch out the Imperial DIamond Belt for: Prioritise getting your augment to Legendary for a solid stat boost, then bondings to 13 – 15, upgrade Player Bonus companions to at least Epic (eventually Legendary), finish up with upgrading Bolster companions. This wins over Soul Barrier as it doesn’t require the group to stand in one place, offering better versatility. Inspirit: Your Lifespark’s base healing ability. Drow: Darkfire debuff gives a 5% chance on attack to reduce target’s defense by 2000 for 4 seconds. Prioritise: Armour Penetration (ArPen)>Accuracy (Acc)>Critical Strike (Crit)>Combat Advantage (CA)> Defense (Def). Start off by using Rainer’s Pocket Wiki, and find the cheapest purple Beast companions that you can from the AH and purchase these for an easy 13% Bolster Bonus. Overload: Bulwark Of Brimstone (+5% Maximum HP) and Demonic Empowerment (+5 AP Gain). Also, later in November the odds of getting premium loot in chests doubles in the Dungeon Delver’s Delight event. Posted by 6 months ago. I haven’t done all of this work. Offense: Radiant r15 (2400 Power) x8 and one r15 Tenebrous. Executioner’s Zeal – Gain 3% Action Points back on kill. There are two viable options for single target: Hellish Rebuke (HR) + Hand of Blight (HoB) or HR + Dark Helix (DH). When people run both, not only is it sluggish in the full rotation, but there is a larger margin for error (you also have to worry about the dreaded HoB – Range) and the Warlock benefits from putting out consistent damage. Encounter Perk – Your Encounters deal 3% more damage. HfR will only proc weapon enchant on the initial hit, but that will be for the initial hit on each enemy within your target area. It’s a small chance at lowering them further, but it’s not going to make much of a difference. Star of Simril – 16000 HP, 2000 Crit and +4% Gold Bonus. Note: This will also be used instead of “Hand of Blight – Range” for the times you are forced to do so. To learn more about the new mod, check out our mod 19 Avernus guide.. Shadowclad Enchantment – Favoured in AoE content, due to its ability to proc invisibility and stack damage resistance extremely fast. Just a bit confused. Main Hand Artifact Modification: 10% increased damage to Eldritch Blast. Choice One: Severe Criticism  (4% Critical Severity). Passively regenerates over time, with an increased regen rate whilst out of combat. Note: You might wonder why use Dark Prayers with the changes to PoTNH in mod 19? Best to cast on yourself, if not another dps at the moment. Malebot: (https://www.twitch.tv/malebot). Boss tanking had to be at least acceptable. These were the average logs, they fluctuated between 427k and 469k encdps, these were all done in 5 minute parses. At end-game, you should hit the stat caps without needing any of the boons. Crystal Eruption is the combat power of the Crystalline Warhorse. Parting Blasphemy may work well with a Curse Bite build, doing high burst damage, but runs out of steam quite quickly due to the internal cooldown, resulting in its damage being too inconsistent in extended fights. Critical Charge – 10% chance to gain 25 AP on Critical Hit once every 5 seconds. Paladin Justicar Build MOD 19. Potion of Power r10 +1: Grants additional Power. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. There is still some work to be done, but I believe a lot of us are going to be very happy with the direction that the Hellbringer is currently headed in.We even have two seperate single target setups to suit all your dungeon and playstyle needs. 5% incoming healing is nice now that sources of incoming heals have been nerfed. Sadly, it does not proc weapon enchants on the DoT ticks. Wayward Wizard’s Wisdom – 4000 defense and 2000 armour penetration. All Consuming Curse class feature performs exceptionally well with BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) doing 450 magnitude on top of a 5% debuff, and is very valuable for Warlock ST damage in mod 19. Soul Spark Recovery: A core feat for this playstyle. The answer is that it’s such a small difference either way you probably won’t notice. I will intersperse those with Daily and Soul Scorch x1, and of course my artifact as it becomes available. Dominance for power and companion influence. The 3% extra Hit Points will be handy for Zariel, but not an absolute must have. Pretty good if you only use Shadow Slip for small dodges. DP offers a much faster way of stacking SI than using the new PoTNH. In other words, would it be possible to drop a circle that only overlaps with the tank (turning into an 800 magnitude single target heal) as well as one on the dps, or does casting a second replace the first like it does with Soul Storm? You can even use Hellfire Ring to pre-stack SI before a fight, allowing you to go in the full 20% buff to encounter damage. Bis HP Companions- Harper Bard- Rim golem- energon- iron golem- moonshae druid(Zariel's Challenge) - hp must have 950k- This build with all buffs at 940k + … Soul Pact: Increases damage resistance of yourself and allies by 10% with an extra heal mag of 500. Welcome to our Paladin Justicar Solo DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Tamed Velociraptor – You are Part of the Pack. Your email address will not be published. Note: Midgame alternatives are predominantly items that you can acquire without spending too much AD or even any, to keep costs down for when you switch them out. It gives us 100% damage resistance upon initial activation, decreasing by 20% every second until stopping at 40% damage resistance. Killing Flames: The first no brainer choice due to the high magnitude and moderate cooldown. Creeping Death: Deals 10 magnitude damage every 2 seconds as Necrotic damage every time we deal damage with our at will, encounter and daily powers, stacking up to ten times. Hi Guys. Can Revitalize be placed in two different spots simultaneously? The goal is to spam Soul Scorch as often as possible (cast Scorch at 3 completed levels) while maintaining a clean set of encounter rotations. This build has been widely accepted by the Warlock community in mod 18 after showing it has higher, consistent damage in ToMM over the old Curse BIte build. This site uses Akismet to reduce spam. Where have your guild mates posted their builds? But that is the … Useless in ToMM and other fully single target boss fights. In Mod 19 Hunter Trappers received a lot of attention, as they have arguably become the strongest build for Rangers. Tank Neverwinter bosses. Since this build is based on a fully optimal build we are going to focus on HR + DH and here is why: As you can see, both at will setups are within a close margin of one another, and in theory the HR + HoB would be better because you will net more Soul Spark gain from it. Especially useful in fights with phases as we can now ramp up our Risky Investment encounter damage buff much faster than we could in mod 18. Increases effectiveness of healing spells whilst reducing the threat generated by them. Lifespark: This guy essentially replaces your Soul Puppet, and acts as your healing buddy so to speak backing up your heals with some of its own. Take another three-six seconds off with a cast of Soul Scorch and the viability of FB in mod 19 has greatly increased over mod 18. CD reduction is being taken care of by our rotation. Overload: Bulwark Of Brimstone (+5% Maximum HP) and Rage of Flames (+5% damage buff). Great bonus that stacks very fast, and gives an extra 5000 power. Stacks 20 times. Note: If copying this build you will next the exact amount of dominance/brutality/3x fortitude insignias shown here or your ocd might kill you below a few 100 stat points below cap. 00:00 Intro 00:16 Single Target Setup 04:26 Aoe Target … Here is my Paladin Justicar Tanking build which I like to use when running all the different types of party content within Neverwinter, including the new Trial Zariel’s Challenge! Critical healing is still a factor so you’ll need to stack critical strike, a metric ton of the stuff. Some Warlocks love it, some hate it and wish it had never happened to the class, either way it’s here to stay for the foreseeable future. Escalating Might: Gain 250 power when you strike an enemy, lose a stack when you are struck. HfR places a Curse on a mob, enabling BoVA’s Curse Synergy effect to do serious damage. Bear in mind that these were done in longer parses, and the puppet does not move or die so this type of testing on a dummy will favor the Double Scorch feat. All my guild mates tell me that these builds are complete trash. Every 35 sec you start dealing … Alpha Compy – Increases your power by 5% (10% whilst in Chult). Meanwhile the Tiamat Set constantly raises out heals using the same stat setup by 4%, taking our 22% OGH to 26% (although not shown on our stat sheet). Recently both Sume and Rainer have published very thorough videos about it. Basic Cleric Build for Mod 16 + Level 80 Build; Fighter. NOTE:This is a quick log done on the first Mob in Infernal Citadel (without a healer or tank) after you speak to the 3 demons, this is with daily preloaded and is a good representation of what we can do. Tiefling: a great option if you don’t want to pay for ugly and comes with a 5% damage increase against targets below half health (Bloodhunt racial bonus). Metallic Ancestry Dragonborn: tops the list for race choices. The Complete Fighter Vanguard Tank Build – Neverwinter Mod 19 Avernus. This is something to work towards, notable mentions and alternatives will be made for midgame Warlocks. AOE, my rotation is HFR, FB, HR, BOVA, then whatever cools down first. You should always choose boons based on what stats you currently need. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. The Complete Paladin Justicar Solo DPS Build – Neverwinter Mod 19 Avernus, Paladin Solo Build Paragon Path Feats & Powers, Gearing up in Neverwinter – What to do at level 80, The Complete Warlock Soulweaver Healing Build – Neverwinter Mod 18 Infernal Descent, Protégé’s Visor Helm / Helm of the Spy’s Guild, Reflective Armaments (Reflective Collar, Mirror-Plated Belt, Erratic Drift Globe), One Tenebrous Enchantment – Radiant Enchantments, Elven Battle Enchantment – Negation Enchantment, Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin, Rimfire Golem’s Presence – 16000 HP and 2000 Armor Penetration, Bard’s Discipline – 12000 HP and 15000 Awareness, Iron Golem’s Presence – 16000 HP and 2000 Defense, Phase Spider – 2000 Critical strike and 4000 combat advantage, Owlbear Cub – 10% chance to hit for 50% of you Power, Warpainted Tyrannosaurus Rex’em (Warpainted Tyrannosaur). Sniper’s Perk – Ranged Powers deal 3% more damage. Feypact: Adds a HoT effect to Revitalise (HoT mag 225), Soulstorm (HoT mag 400) and Inspirit (HoT mag 50). Now that's gone can someone point me to a reliable Paladin Tank build. Fiery Bolt: Following a buff in mod 19 where the AoE damage penalty was removed at the cost of the cooldown being increased (sounds bad initially). It’s a clunky process, and can cause a loss in overall damage. Buffs our encounter damage by 4% per stack of Soul Investiture that we have, giving us 20% at maximum stacks. Decent DPS to get through content. This build is not currently fully maximised, and will be developed further over time. Armour: Barkshield r14, effectively extends our HP pool, allowing us to soak up some of the bigger hits that we are subject to in endgame trials. Escalating Might – Gain 250 power when you strike an enemy, lose a stack when you are struck. Soultheft: 25 extra Soulweave once every 10 seconds after taking damage is minimal, but every little helps. Paladin isn't bad and has consistently stronger team protection relative to GF (Divine Palisade), can be easier for new players to hold aggro (spam Smite for its hard taunt), but is worse than GF in terms of building aggro (no … RI, used in conjunction with Dark Prayers allows us to stack SOul Investiture very quickly in a mob fight. Soulbound: a free 300 mag heal to any ally within 30’ that is below 50% HP. Note: Switch 10% bonus damage on Hellish Rebuke —-> Hand Of Blight on Mainhand, Note: Switch from Power of The Nine Hells Feat —–> Double Scorch. Note: See Boons section for minor stat balancing. Warlock’s apply Curse via encounter powers that have no curse synergy or curse consume effect. Charged Fury – Deal 3% more damage when over 75% stamina. Archived. Below is a selection of viable companion powers. Don’t forget Warlocks have great mobility and are able to get to the mobs to get the stacks of CD early. The ability scores you should focus on are and . i cant seem to locate any information. Author: Andiemus@reeper#9973. Warlocks have a few powers that can summon a Soul Puppet: Hadar’s Grasp, Killing Flames (has to be a killing blow) and Accursed Souls. Sellsword’s Distinct Discipline – 10% outgoing heals and 2000 accuracy. Escalating Might – Gain 250 power when you strike an enemy, lose a stack when you are struck. The Warlocks R1, Tab, RB is a power that does good damage with an often forgot about radiating DoT. How can paladin mod 16 can get temp hit points if there's no more templar's wrath or any other power to have temp HP (the healer pally can give a blue shield but that's nothing near the old templar's wrath) Now paaldins tanks like the other two tank classes tanks: Defensive stats and lots of HP. 2. Mod 19 has brought a further change boosting how we use it in Single Target (ST) Scenarios. Soul Manipulation: Soulweave replaces Soul Sparks on the Healer paragon, and is essentially our Divinity bar or resource pool. This build can be used effectively with a Vorpal enchantment as well, making it great for Warlocks on a budget. Armour Reinforcement Kits: Major Power Kit +1 (880 Power each).Jewel Kits: Major CA Kit +1 (880 CA each). 25k encdps behind Bilethorn. Basic Paladin Build for Mod 16 + level 80 build; Beginner Paladin healer build Mod 18; Barbarian. Builds. Mod 19 Barbarian build guides; SENTINEL TANKING in MOD 18; Basic Barbarian Build for Mod 16 + Level 80 Build; Cleric. Soul Sparks offer a passive damage buff of 0.25% per spark, increasing our damage by 7.5% when full. Enhanced Infernal Barrier (when the modification has actually been changed), or Enhanced Soul Reconstruction based on which at will setup you choose. All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing. Grants the Warlock a passive 20% increase to our recharge speed, and enables us to gain Soul Sparks on critical hits. The puppets actual damage output is relatively weak (about 4% of our total damage), and buffing it with Soul Desecration feat doesn’t yield much higher results, making it a poor feat choice compared to Risky Investment. Limited usage in a boss fight with adds. To learn more about the new mod, check out our mod 19 Avernus guide. Virtually the same as Hellbringer, just grab the Crit and Defense boons on top of the standards. The Paladin is one … If you can hit these numbers on a port dummy you can do the damage to compete and it’s only mechanics holding you back. The Complete Paladin Justicar Tank Build - Neverwinter Mod . It also makes us immune to control effects whilst shadow slipping. Why does your AOE spec say to use No Pity, No Mercy when you don’t use Hellish Rebuke as an At-will? Decreases incoming healing by 25%. Stacks 20 times. Butcher’s Might: When you damage or heal a target for more than 15% of your Hitpoints, you gain 1% power for 10 seconds (max 5 stacks). Killing Flames (KF): The first no brainer choice due to the high magnitude and moderate cooldown. Critical Charge: 10% chance to gain 25 AP on Critical Hit once every 5 seconds. Therefor a selection of several viable boons is available to you for each tier. Put at least 20 Points into Intelligence and Charisma. Brute’s Fury – Your Powers deal 0.5/1/1.5/2/2.5% more damage to targets within 25’. Some of this is subject to change as there is new gear coming with the mod that we haven’t got our hands on yet. Anointed Champion Boons Build Cleric Devoted Cleric Devout DPS end-game Endgame Fighter Mod 16 Great Weapon Fighter Guardian Fighter Guide Hdps Healadin Hellbringer Iron Vanguard Leveling Mod 9 Mod 10 Mod 11 Mod 12 Mod 13 Mod 14 Mod 15 Mod 16 Mod 17 Mod 18 Mod 19 module 16 Neverwinter Oathbound Paladin Paladin … Ivy Grown Icon of the Companion – 1010 Combined Rating, 4848 Crit, 7272 CA. This will yield an approximate 9% in bonus damage and is a must have for ST. Power of the Nine Hells (PotNH): Changed in mod 19 to allow us to stack SI with the use of encounter powers with no Curse Consume or Curse Synergy effects. If you have any questions or suggestions about our Neverwinter Paladin Solo Build guide, please leave a comment below! Basic Paladin Build for Mod 16 + level 80 build; Beginner Paladin healer build Mod 18; Barbarian. Watermelon Sorbet: Grants 10% more Power and Accuracy, which is crucial for this build to cap accuracy. The trick is getting the people you’re healing to stay within its healing area. There are two different Initiates with different bonuses. The buff meta reigned supreme completely mitigating the need for heals, and we were primarily taken along for our buffing and debuffing capabilities. Below is a table detailing the gear you will need in order to enter the Trial of Zariel with all stat requirements met. You can also slot the All Consuming Curse class feature which applies lesser curse through at will usage. For ToMM and below, you can switch out the Prestine Belt for: Ivy Grown Grimoire of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 CA. This section of the guide will help you to build a working Soulweaver with 524K HP, 193k Power, 90K Def, 209k Crit and 22% Outgoing Healing fully buffed. I am buying the mount collars for damage. Beasts. However, unlike our Bulette Pup, he belongs to the Beasts category. It sounds tempting, but has less overall utility than Sniper’s Perk. As you can see it operates completely differently to build one (refer to act logs) with similar results. Offense: 15% Crit Sev beats 8K Power at endgame (and much earlier in all honesty). Choice One: Blessed Touch for an extra 2% Outgoing Healing. Powers highlighted in red are a potential alternative and will be discussed below. Weapon: Vorpal r14 increases the critical severity of our healing powers when they crit. Risky Investment: Hands down the best option for our third feat. No Pity No Mercy: Removes DoT portion of HR and instead buffs the initial hit damage. Warlocks can hold up to 30 Soul Sparks at any time. Hi i was wondering why dont you talk about the tenebrous enchant for dps stance i am pretty sure it was a BIS enchant before mod 19 did that change ? Escalating Might: Gain 250 power when you strike an enemy, lose a stack when you are struck. Once you become comfortable with mechanics, it will be possible to forsake some HP for a bit more Power. Note: BoVA is currently bugged and will affect your Crit stat causing it to plummet, and the Crit Avoid stat of whoever you cast it on. This allows us to stack SI very quickly when fighting mobs. Take CON because it increases HP, which is a very important stat for us thanks to a power called Aura of courage (i'm going to explain What it does soon), and also adds some survivability. Since we’ll be killing frequently, we should easily have three charges ready for the next mob, giving us a 285 mag at will to fire off at the start of the fight. Also if there is a guide on the class that would be helpful too. The extra 2500 Crit is nice too letting us juggle stats elsewhere. All Consuming Curse class feature performs exceptionally well with BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) doing 450 magnitude on top of a 5% debuff, and is very valuable for Warlock ST damage in mod 19. Note: The last preview patch to mod 19 (and most likely the one that will go live) threw a curveball in the direction of healers. Hadar’s Grasp: As much as other spells look good for the third option (Hellfire Ring/Infernal Spheres) in theory, HG still holds the title with its ability to proc Bilethorn (BiS weapon enchant – refer to Enchants section) for 6 ticks when used with the Curse Synergy function proccing Bile on every tick. Take Weapon Specialization with your weapon of choice. At end-game, you should hit the stat caps without needing any of the boons. Gone is the extra 10% damage to the DoT portion of the power, instead it now lives up to its name. Bilethorn will contribute anywhere between 15-18% of your damage (depending on your EncDPS and playstyle, assuming you’re using “BUILD 1”) and is predominantly our top DPS contributor, Armour: Barkshield Enchantment – Effectively extends our HP pool, allowing us to soak up some of the bigger hits that we are subject to in endgame trials.This will be favoured in Single Target content. Great bonus that stacks very fast, and gives an extra 5000 power. All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.. Encounter’s Reprieve – 10% chance to reduce your CDs by 1 second on Critical Hits. The Redeemed Citadel – Milestone IV Check out the full details under Mod 19 here. However, should you be missing one, the next best thing would be the 8k power from Deepcrow. This has become something of a problem for our dodge feature in combination with long power animations. Sadly, back then there was no need for healing in the game. This effect may stack up to 5 times. Blades of Vanquished Armies (BoVA): Some might find the changes of targeting hard to get used to, but give it time and remember that you can look away or up to target yourself. Rimfire Golem – 16000 HP and 2000 Ar Pen. Who benefits from it–personal or party/group? Great for LoMM and ToMM. The Complete Paladin Justicar Solo DPS Build – Neverwinter Mod 19 Avernus All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing. Welcome to our Fighter Vanguard Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Charged Might: When Action Points are full, your Power is increased by 5000. Below is a table of what you will want to stack into each relative offensive and defensive stat to be effective against enemies in current endgame content. Risky Investment: Hands down the best option for our third feat. Lastly, thanks to Hellfire Expertise, this at will is also a good source of Soul Spark generation. A good idea is to use Rainer’s Pocket Wiki to find companions in the Creatures category, cross check on the Auction House and buy the cheapest Epic companions you can find. 16/4 Paladin/Fighter are wonderful. Also your main hand recommendation power is for Eldrich Blast when you do use Hellish Rebuke…. Class Builds. Armour Reinforcement Kits: Major Healthpoints Kit (3520 Hp each)Jewel Kits: Major CA Kit +1 (880 CA each). A properly executed rotation with this daily could see 1400+ magnitude. This section of the guide will focus on a maximum potential Hellbringer. Basic Fighter Build for Mod … Focused Retaliation (FR): At the moment FR is far outperforming Bloodlust. With Creeping Death critting in mod 19, it should outweigh Executioners Gift by a few per cent now, and for the purpose of this build we will NOT be using Executioners Gift. Do be mindful of the fact that you should never forsake power for more crit, and that stacking more power is of greater benefit to the group overall. This is the only daily for AoE that you will be using, best used on mobs of 4+ enemies. Death Slaad – 10% chance to infect your target with a poison that does 40% weapon damage and stacks up to 5 times.After the fifth stack, it explodes into a storm of poison damaging all enemies in a 15’ radius.