Read More. Key Traits You Want to get with Two Leaders are get them to level 6 and make both of them into Field marshal and when you Grind Ethiopia make sure to get the traits Mountaineer, desert fox, Infantry Leader and Trickster. So look greedily at the progress of Nationalists and try to get a piece of the cake there. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. Hearts of Iron 3 Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Any upgrades to computing which increase research efficiency are a must, as are the education upgrades for additional leadership. The new royal government of Marshal Pietro Badoglio signed an armistice with the allies, but most of the country was quickly occupied by the Germans who established a puppet government under Mussolini's leadership, the Italian Social Republic, in Northern Italy with its capital in the small town of Saló, located between Milan and Venice. Nat. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support. His presence and their loyalty to him is a great source of unity for the people. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. At this point keep the Italian navy in port as France's navy is more than capable of sinking some of your most valuable ships! Jump to navigation Jump to search. Italy has 39 divisions in 1936. If Italy plans to field tanks, Blitzkrieg, Schwehrpunkt and Mobile Warfare doctrines should be among its early priorities. In this episode we deal with the landing of the Americans in North Africa. Historically Ethiopia surrendered in May. Zadar and Trieste are important footholds into the Balkans which already have ports built but don't have airports. Gameplay | Italian Overhaul Mod | Welcome to the Italian Overhaul Mod. Both Romania and Bulgaria should be attacked fairly early in the war because later events may prevent Italy from taking over those countries. The highest Max Skill commanders are Messe and Roatta, both Land commanders and with Max Skill 8, and thankfully are both available in 1936 (at Skill 4 and 2 respectively) for the remainder of the game. Note that techs without unique names are not listed. Italy starts with Destroyer technology very much up to date and Light Cruiser technology a bit outdated. This makes them a natural focus for Italy. If DDs are chosen, no research in the area of navy will be necessary before 1938. Hearts of Iron 3 Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath This is a list of all Italy's events (from /Hearts of Iron IV/events/Italy.txt). Combined with Romanian oil field it will be more than enough for the rest of the game. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. Such an aggressive expansion of scheduling big "runs" of new IC should be continued until late 1938 when gearing up for war will have to start. Side projects can be occasional National Unity improvement if it falls below 80 due to events and supporting the ruling party. This will reduce the demand for consumer goods considerably and give you some free IC to both keep your practicals "warm" and invest into building your industry up much more than you could if you had to give consumer goods to your population. After the war is won by Nationalists you get to keep whatever lands you have occupied during it. Bitossi - Skill 2, Max Skill 6, 3 Traits - Logistics Wizard (LogWiz), Offensive Doctrine (OffDoc), Panzer Leader (PnzLdr), Zingales - Skill 2, Max Skill 5, 3 Traits - LogWiz, OffDoc, PnzLdr, Carboni - Skil1 1, Max Skill 4, 3 Traits - OffDoc, PnzLdr, Commando (Cmdo), de Stefanis - Skill 1, Max Skill 4, 3 Traits - OffDoc, PnzLdr, Fortress Buster (FtrBst), Frattini - Skill 1, Max Skill 6, 2 Traits - Engineer (Eng), Cmdo, Graziani - Skill 1, Max Skill 6, 2 Traits - LogWiz, OffDoc, La Ferla - Skill 1, Max Skill 5, 2 Traits - LogWiz, OffDoc, Ianchino - Skill 2, Max Skill 5, 2 Naval Traits - Spotter, Superior Tactician), Barbasetti di Prun - Skill 0, Max Skill 5, 2 Traits - LogWiz, PnzLdr, Calvi di Bergolo - Skill 0, Max Skill 5, 2 Traits - OffDoc, PnzLdr. Neutral Switzerland in the middle of Axis territory kind of spoils the map of Europe for your allies so an intervention there might be to your advantage. Foreign subversive activities efficiency: Civilian to Military Factory conversion cost: This page was last edited on 25 February 2021, at 09:05. Download this Italy Mod mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! Tarabulus HQ is Italy's best organized force, while Commando Superiore is nothing but a disgrace. Among other major powers Italy is the weakest as far as Leadership pool is concerned. When you take it, you will get a whole new foothold into the Balkans and a great place to launch your invasion into the area from. After the fall of the Roman Empire, Italy went through centuries of foreign domination until the 19th century. ... Italy always seems like a good starting point in this game. Dropping them at VPs of enemy will make wars take much less time, sometimes you will be able to make your enemies fold in a matter of days if not hours. Provide air support for your invasion, TACs should be moved to Cyprus (to help with Tel-Awiw), CAS to Tobruk and Crete. Naval supremacy relies upon these four rules: After the annexation of Czechoslovakia by Germany you will be presented with an opportunity to annex Albania in a similar way. The Italian Rebels will be known as the Italian Republic, together with a new flag and leader for the nation. Italy borders France to the Northwest, Switzerland and Austria to the North, and Yugoslavia to the East. With the Man the Guns expansion enabled, Italy starts with an additional national spirit: Italy starts off at war with Ethiopia, which is something they will be focusing on for the first months of the game. Smaller fleets and with higher than usual presence of capital ships need to be used throughout the whole game. Use CAS and NAV to raid convoys going to Egypt. In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. For example, if they leave Luxemburg in the middle of their territory and decide to guard the border with it heavily instead of moving on with their offensive, you can declare war against Luxemburg so that Germany annexes it. Will you depend on Germany to give you the support … The most obvious alliance route for Italy is to join the Axis. Terrain there is much easier, you can use your ships as an aid and also land a smaller naval invasions behind their line ruining their whole defensive strategy. Romania will be seriously shrunk by demands from Soviets and Hungarians. Best British can field to counter your airplanes will be CAGs from their carriers... but those you can tear into pieces with your Interceptors. So just watch German movement closely and wait for an opportunity. (The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) Kuwait should be garrisoned. Italy will be given a choice to puppet or annex Ethiopia. Division templates can be created and modified by the player using spending army experience. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Total War: ROME II – Desert Kingdoms Culture Pack PC Review . The same invasion launched through mountains from Yugoslavia would take much much longer. The truth is that what you start with is just a humble beginning. In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. Extensive modernization and research will be needed. You also have a sizable force of bombers and an airport in Torino which you can use as a base for bombing the whole front. In the hands of a skilled player however, Italy can expand rapidly carving a vast empire for itself, becoming a danger for even the biggest major powers. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. Industrial Production and Efficiency techs are many years behind compared to other major powers and should be researched immediately. The ideal 1940 Regia Marina composition is 6 Battleships and 1 Carrier or to save leadership on many costly Carrier technologies, just 8 Battleships with escorts. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction. Railway Empire Review by GameWatcher. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. Jump to navigation Jump to search. Be aware that the Regia Marina looses some of its best admirals quite early on, Ghé (Max Skill 6) in 1941 and Cavagnari (Max Skill 7) in 1942. Be aware that Pricolo (Max Skill 5) is scripted to end in 1941. Thankfully Italy starts in 1936 at war with Ethopia and later there is a possibility to join Nationalist Spain for further experience. Fascism has successfully rallied the Italian people to nationalism through its visions of Italian imperial grandeur. Therefore, it is important to rely upon air support from carrier air groups CAG or NAV bombers and to challenge Britain only when it is necessary to secure a landing/defend troops from reinforcements. Albania Austria Belgium Bulgaria Czechoslovakia Denmark Estonia Finland German Reich Greece Hungary Ireland Latvia Lithuania Luxembourg Norway Poland Portugal Nationalist Spain Republican Spain Soviet Union Sweden Switzerland Turkey Yugoslavia, Dominion of Canada Costa Rica Cuba Dominican Republic El Salvador Guatemala Haiti Honduras Mexico Nicaragua Panama United States, Argentina Bolivia Chile Ecuador Paraguay Peru Uruguay Venezuela, Afghanistan Bhutan British Malaya British Raj Communist China Guangxi Clique Iran Iraq Mongolia Nepal Oman Philippines Saudi Arabia Siam Sinkiang Tannu Tuva Tibet Xibei San Ma Yemen Yunnan, France Italy Netherlands Kingdom of Romania United Kingdom, China Japan Manchukuo Mengkukuo Shanxi. Light Tank Engine technology is up to date but other tank techs are seriously backward. There's hope though, at least a few skilled leaders will be trained in the coming war to lead army, navy and air forces a bit more efficiently. In terms of Max Skill, the Italians start in 1936 with 36 commanders with a Max Skill greater than 5, ten of those are Old Guard and five out of the 36 have an end date before 1942. Moreover, even if you help in France and push towards Marseilles, Italy's gains will be marginal. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. It's much much faster to only hold Yugoslavian border with them and punch through their lines along the coast. This also makes Aircraft Carrier battleships somewhat redundant early on. And even if that's not possible, in Jan 1940 a decision can be made to go to war with Greece regardless of neutrality and threat. Welcome to Italy Overhaul, our second and more in-depth mod for Hearts of Iron IV. An alternate source of resources for Italy will be conquest. This is a community maintained wiki. Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions. If Italy pick Close Air Support bombers instead of Tactical ones, airports in this locations will be very helpful. 2-star leaders should be given charge over bigger groups of CAS and sometimes switched to INTs for the duration of war against France when skirmishes become more common. If world tension is below 80% and France hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. Italy also has several ships under construction. Naval doctrines for Italy are all up to date and no research will be necessary until 1937. Upon conquering Balkan states Italy will receive their stockpiles of resources and also get access to their production. Annexing them will greatly extend Italian border with Greece over-stretching Greek army and drawing more of their forces into the north making your naval invasion around Athens much easier. They will serve as a base for more invasions and thus should be annexed. Put your enemies on their back! Leader: Eduard Daladier Ideology: Democratic Government: Democratic Republic Elections: April 1936 Ruling party: Parti Radical France lives in a relative sense of security after the end of the World War I. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. Prepare a naval landing on Rhodos and get ready to use Crete (or Cyprus) to execute infantry landings near Alexandria and Tel-Awiw. These ships are decently powerful while also being decently expendable and replaceable. As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). Assigning generals with the Old Guard trait to the defensive force can be effective, as Italy will probably get very little use of that force for quite some time. There is little need to send spies abroad so leadership should be saved for research. While playing France you must start by changing the rules of recruitment, which will allow you to constantly increase your military capabilities. The good news is with Total Economic Mobilisation and great starting ministers Italians are perfectly capable of such an expansion while not neglecting other areas of activity. Bulgaria is very likely to join Axis and become an ally meaning neither their resources nor their port will be at Italy's disposal. The Regia Marina is rather sizable, it is however not very modern. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed. Italians start the game (1936) with 138 available commanders in the pool. Romanians will still give you all their priceless Crude and other resources (lots of them in there, it's the richest of Balkan states) as well as field a sizeable army (they even build tanks!) If you spot a mistake then you are welcome to fix it. The primary goal for Italy in its war with Ethiopia is to seize the capital, Addis Abbaba. Army Groups are lucky to have 2 Armies assigned. Italy will be known as the Italian Social Republic, together with a new flag for the nation. Guide Jung will provide +10% IC bonus as Armaments Minister, but if industry is eating resources too quickly Mussolini is a good choice as he provides a +5% boost to Resource Production and will take away the IC boost Jung provides, which can quickly turn around a resource deprived Italy. If you don't take Adis Abeba, Ethiopia won't fall and you will be able to stay at war with them as long as you want to. It is better to secure Greece before you are at war with the Allies so that your navy is unchallenged. We are playing as Italy.Victory is at your fingertips! Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up. Construction of new more modern escorts should start slowly in 1939 to warm practical up for 1940 level of techs when the amount of produced escorts should rise significantly to cover the vast empire between Gibraltar, Iraq, Romania and South Africa Italian army is likely to conquer by that time. CAS can also do a world of good against Romanian or Spanish tanks. It's a much better idea to take care of the Balkan and African fronts while Germany focuses upon France rather than help there and neglect other fronts. The plan is to produce and sell Supplies to other countries, earning money with which resource imports will be paid for. Mussolini as Security Minister will add +5% to Leadership. Italy has the potential to dominate the Mediterranean theatre, but is hampered by a lack of everything: good tech teams, industry, resources, and skilled military leadership. Tobruk airport as a base of many convoy-raiding and bombing runs could use a minor expansion as well. 5. Reviews . Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat. If any expansion is to be made, it should be building either Carrier Air Groups for constructed and planned Carriers or Close Air Support. This mod adds the following things: A unique focus tree for industry, conquering, military, navy, air … https://hoi4.paradoxwikis.com/index.php?title=Italy&oldid=43991, Countries with unique National Focus trees, Articles with potentially outdated sections, Articles with potentially outdated tables, M20/43 (Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42), 4x Cavalry, 2x Motorized Infantry, 1x Light Tank, 6x Infantry, 1x Light Tank, 2x Motorized Infantry, 2x Cavalry, 2x Motorized Infantry, 1x Light Tank. Your first target will be Yugoslavia, which is best annexed to provide a base of operations to fight other Balkan states. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations. Since it doesn't get better over time, it should be accepted as a given and planned for. This relations can be established via making bigger amount of smaller deals early on, 10-15 energy for example. So lots of good planning needs to take place to make up for that weakness. This is Huge For pushing anywhere and It makes it a lot Easier to cross the alps. After CCCN militias get their supply they should first attack British ports in the area and hold there until faster and more professional units from Egypt arrive. When they reach 200, time comes for bigger deals like buying Metal and Rares. It will take at least two years in hardware and doctrine research to be able to start producing an up to date Carrier and another 18 months after that to finish the project. 3. Now Italy will take her destiny into her own hands and ensure that justice is done. 37 of them are skill level 0. Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. Coal processing / rare material techs may also be considered as Italy is by far one of the lowest tier nations in that category. It's also good to declare war on Yunnan and Siam so that Japan can seize their lands and resources. The Italian Navy, even with full attention and upgrades, will not be able to take on the British Navy by 1940. Careful use of the Italy Military Leaders list for promoting or demoting Starred commanders, is recommended. And when all this is done, it's time to execute. Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. A decoy invasion can be launched from there aiming for Gaziantep Victory Point. This page was last edited on 21 March 2017, at 18:03. Infantry is quite modern but requires upgrades in desert and mountain equipment, as well as this Marines and Airborne troops are useful additions to allow you to project power in the Mediterranean. Disbanding them to save on supply is a viable option. Regions Italy had long considered as Italian, such as Corsica, Savoy, Nice and Tunisia, remained under French control, while what German colonies there were went mostly to the British. Mountain brigades are more useful in Turkey than anywhere else, stay patient and keep pushing from multiple directions, they will break eventually. In January 1936 Italians have at their disposal: Italians don't need to build Interceptors for quite a while. After annexing Albania the next step is putting pressure on Greece. The second target should be Bulgaria. The most hot pieces are Baleares, Tangiers and even land provinces around Gibraltar. Their IC and Leadership don't really warrant annexing their country but it's also one of the options. Greece will refuse the claims and war will start. So don't downgrade anyone to lower rank unless you know he won't have at least 1 point of skill left after you do it. This requires a lot of careful planning to prevent interference from the western Allies, or indeed from German supremacy preventing expansion. See Mediterranean strategy. So it's a viable strategy to take it slow and try to conquer Addis Abbaba only after the initial round of upgrades is finished in early Fall of 1936. Don't march too much into northern provinces, just try to surround Bucarest and take it. Hearts of Iron IV – Trying to get it right as Italy. Since Italy begins the game at war, it has plenty of options: It's necessary to enforce Specialist Training as a default for ALL units produced as Italy because Italian commanders are very weak with a huge majority of them with 0 or 1 skill that Italian army needs to somehow make up for this disadvantage. They will most likely be out of supply until Italians connect Ethiopia and Egypt so don't count on much input from them. It is possible to join the Axis as soon as the civil war in Spain begins by aligning to the faction and trading with Germany. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being Ethiopia. italy is one of the primary Fascist nations and is thus ruled by fascism. Fighting the war with Ethiopia for 3 years. Italy's air force is very modern and won't require further research until 1939. Attention should be given to Division Composition, based upon player priorities and goals. If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. I know that there are a lot of other rework of Italy outhere, but I hope you can still enjoy my work!I’ve been working on this mod for several month, during my free time, and … Which Italyare you looking for?