However, beyond those capabilities Animal Form's options are roughly equivalent. That means both that there is room for you to pick options which appeal to you, and that there is room to skip over bad options. Plant Form grants higher AC (only by 1, so not a huge difference) and a higher flat damage bonus, but most everything else is slightly worse than other spells. Very few Wild Shape forms allow you to speak, and very few have hands. It's not clear how the Striking property applies to unarmed attacks provided by Wild Shape, but I assume that it doesn't apply at all. However, they get no feats or abilities to supplement their Strikes. Dinosaur form sees its final improvement, and since Dragon Form doesn't improve Dinosaur form takes a significant lead in size, reach, and damage output compared to Dragon form. You infuse yourself with primal essence and transform yourself into another form. Unless you plan to take the Form Control feats, you can dump Strength. Pest Form is a useful form for scouting and for hiding in plain sight, but it's not useful in combat. If you did, Dragon Form will suffice. But as was pointed out, a lot of the things wild shape is good for in PnP aren't in the computer game. The Druid only gets 8+ hit points per level, so you need Constitution to make up the difference. No flying, so no aerial scouting. By comparison, you can use Form Control to turn into any form which you can normally access, allowing you to adopt forms with movement types and senses which allow you to easily scout areas or travel long distances in your adopted form. Animal Form's flat damage bonus is two points higher, but going from two damage dice to four damage dice is a considerably larger bonus. Elemental Form and Plant Form continue to be awful. These three macros are intended to simplify the lives of any Druids who need to Wild Shape, or any casters using the plethora of Form Spells available. Unlike in the tabletop game, druids can get the benefits of their equipment while wild shaped. Phoenix directly competes with Dragon Form, and while your movement speed is slightly lower the Phoenix's damage will be slightly higher than the Dragon's, and Aura of Flame can replace breath weapons. Plant Form's attacks only deal two damage dice, and despite the relatively high fkat damage bonus Dinosaur Form will still deal more damage (2d8+11, avg. Nerds on Earth. For abilities that function based on uses of wild shape, each minute of wild shape counts as a use. Heightened (2nd) You can also wild shape into the forms listed in animal form. You get resistance to poison damage, and the numbers are slightly offer from other Wild Shape spells at the same level. It looks really fun, but it doesn't offer anything new at this level. Even in cases where you have both, you still need to return to your humanoid form in order to cast spells. Many feats still function while you're using Wild Shape. For example: Animal Shape provides improved temporary hit points, statistics, and size as the spell level increases all the way to 5th level spells. School transmutation (polymorph); Level alchemist 5, magus 5, sorcerer/wizard 5; Subdomain rivers 5; Elemental School air 5, earth 5, fire 5, water 5. These spells are all on the primal spell list, so even if you don't select the feat you can still cast the spell to adopt forms specific to that spell. The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. Red: Bad, useless options, or options which are extremely situational. somatic, verbal. … Because you can't get the higher-level Wild Shape feats, your own attack bonus will exceed the highest bonuses you can get from Wild Shape forms. This is, without question, simultaneously the most versatile, useful, and powerful form available to you at this level. Their heads bear a number of horns radiating backwards from their crowns, which are connected by a tough membrane. I like the game pathfinder wild shape list - You should try it out and see what you think. DESCRIPTION. Prerequisite (s) Strength 14, Wild Shape. which would otherwise seem like obviously good options, as well items like armor. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. I'll include a table highlighting some of these differences below alongside an investigation of Wild Shape Forms. Instead, use the Bat. Clerics aren’t all cut from the same cloth. Pick something common in local area so that local creatures won't notice you. Insect Form gives you the ability to use Pest Form for 24 hours, but you're limited to flightless pest forms which have terrible land speed and no other movement types. All other wild shape forms last 1 minute. It's also unclear if the Striking effect on Handrwaps of Mighty Blows works while in Wild Shape, so your Animal Form damage will almost certainly lag behind other options. Dinosaur form is still on the table, but it doesn't get anything at 6th level, and we finally add Dragon Form. If you have Plant Form you can also turn into a Green Man. 4. Plant Form is a weird option. Nature Incarnate is the only option at this level, so naturally it's the best option. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Many spells which provide forms for Wild Shape provide a fixed bonus to Athletics or Athletics which replaces your own, provided that the spell's bonus is higher. With additional care and effort, you can take on an alternate form for a longer period of time. Dinosaur Form will be much more powerful in combat, and while Aerial Form can't compete with the Air Elemental's speed, I doubt that you're going to spend a class feat to get a slightly faster form for overland travel. This line provides you an additional +2 bonus if you do so, making it easier and more worthwhile. Wild Shape (Su): At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again once per day. Druid Manipulate Metamagic. Unless you're facing a lot of enemies which deal poison damage, I can't think of a good reason to use this when Dinosaur Form can do most of the same things with higher damage output. Animal Form and Dinosaur Form still compete for space, but unlike 4th-level spells, the 5th-level versions have a crucial difference: Dinosaur Form doubles your damage dice. You can turn into "a dog" or "a dwarf", but you can't turn into "Joe's dog Fido" and you can't turn into "Joe the dwarf". In addition, dragon forms vary in land speed and frequently have a special ability like a movement type. However, the size of your animal form increases, and the spell is lost is you don't have enough space to expand. If you have Wild Shape, you can morph your hands into wild claws. Flight is an absolutely crucial tactical option that you absolutely need to have. Document Info Druid "Wild Shape" Beast List 5th Edition D&D This is a stats list I made for the beasts a Druid can turn into for their "Wild Shape" ability. This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air elemental, Medium earth elemental, Medium fire elemental, or Medium water elemental. This is a fixed attack bonus that replaces your own Unarmed Attack attack bonus unless you choose to use your own attack bonus. Classes multiclassing into Druid will benefit much more from high Strength. If you plan to remain in a single form through several combats, expect to invest in Strength and in Handwraps of Mighty Blows. Animal Form scales at every spell level up to 5th, so you can continue to rely on these forms for a long time. The flat damage bonus is only +5 (4 points lower than 4th-level Animal Form's +9), so you're giving up size, reach, and some damage in exchange for Aerial Form's flight. Insect form offers some interesting capabilities than Animal Form doesn't offer, including Tremorsense and persistent poison damage. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. Pest Form gets an extended duration specifically because it's not useful in combat. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. I'll discuss Wild Shape feats below. When taking the form of a plant, the druid’s wild shape now functions as plant shape II. However, it's still wise to be proficient in both skills in the event that you adopt a form which doesn't provide a bonus to one or the other. This pathfinder-web-application allows you to shapechange into any monster a druid is allowed to. This is a very important piece of text. You only want to take feats for forms which you intend to use frequently in combat, or feats which provide some other benefit. You don't get the ability to fly until 4th-level spells (character level 7), but you can still do a lot by turning into common animals like rats. You morph your body based on your training, choosing one of the following effects based on your wild order feats. In most cases this bonus is very high relative to your level, and even if you invest heavily you'll be unable to exceed the bonuses provided by the spell. Animal Form and Insect Form are gone, and this is the last level for Aerial Form and Plant Form. Cast: 2. The feat Form Control allows you to extend the duration of Wild Shape considerably by reducing the effective spell level, which may allow you to mitigate this size increase issue, but you'll likely have better results by using higher-level forms instead because they'll provide better statistics and more effective attacks. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain … When creating a druid character, I looked for a nice way to keep track of all the … Elemental Form is disappointing. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list. Being limited to wolf is a bit of a bummer. Let the players go wild in exploration mode, creating advantages and messing up encounters. Even if you don't take feats to add additional forms to Wild Shape, you still get to use forms from Animal Form. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. This ability functions as beast shape II, except as noted here. Elemental Body II. This is helpful for overcoming damage resistances. We're breaking down every class in Pathfinder 2e as well as providing some creative build suggestions. 1. Aerial Form and Dinosaur Form both become available at the same time, and as much fun as it is to turn into a dinosaur, the upcast Animal Form options have startlingly similar stats to the forms offer by Dinosaur Form. In addition you can specify your AC bonuses that will allow you to have the monster AC … Second, they are optimized (through build and daily spell … If you want to do this, great. Just insert your druid level and you'll see a full list of monsters. In fact, you could spend every single one of your class feats (except the feat gained at 2nd level) on Wild Shape-related feats, and you would still need to skip two feats. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. On the ground and in the water, the Purple Worm and the Sea Serpent easily outdo existing Form of the Dragon options. This means that items which boost your AC, your attacks, etc. Natural spell allows her to cast spells while wild shaped. Form options below are evaluated relative to other forms within each spell. Blue: Fantastic options, often essential to the function of your character. The Polymorph trait is described on page 301 of the Core Rulebook. The Canine, the Frog, and the Shark are great go-to options. Perhaps the easiest comparison is between the Canine and the Stegosaurus: the only difference is that the Canine has 10 ft. better speed. RAW it appears to be allowed and it doesn't seem to have any drawback, but I think that's an overlooked abuse case. Druids have long list of feat options which add additional forms to Wild Shape. While these attack bonuses are often high, you may be able to exceed them with some effort. 5th-level spells is the highest level for Animal Form and Insect Form, and the first level for Elemental Form and Plant Form. Remember that item bonuses can't improve the statistics provided by the spell, but if you have items that provide constant abilities like damage resistance those would likely apply. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. You can polymorph into any form listed in pest form, which lasts 10 minutes. Orange: OK options, or useful options that only apply in rare circumstances 3. Animal Shape will likely provide the best forms that you'll ever see, and since Wild Shape spells override your AC, Wild Shape will rapidly become a dangerous option beyond level 10 because your AC while using Wild Shape will be so poor relative to your normal AC. It's unclear what happens in odd situations like if you have a mouse in your pocket. You can very slightly exceed the attack bonus provided by Wild Shape's various forms by maximizing Strength and investing a ton of gold in Handwraps of Mighty Fists, but you'll only exceed the provided attack bonuses by something like +2 at level 20, so I don't think it's worth the effort when you could invest those precious resources elsewhere. While this sounds neat, I find it incredibly frustrating because it makes it difficult to compare options on the fly. 1 or more... Sewer Ooze At... An overgrown stream with a small bridge They... are waiting in ambush or hiding from something Before we go further, let's disect the text of both so that we clearly understand exactly how the spell works. 1,000gp is a lot for what you get. You add one die of damage and some other numeric increases, but nothing funamentally changes from level 8. You gain all of the effects from the spell which provides a specific form. A dragonblood shifter can use wild shape for a number of minutes each day equal to her shifter level + her Wisdom modifier. Despite the introduction of Elemental Form, Aerial Form remains the leader in flying options, but because it doesn't double its damage dice until 6th level, so you really want to keep fights on the ground if you can. Other classes that take the Druid multiclass archetype for Wild Shape will likely see numerous difficulties. The system allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules. Your hands transform into incredibly sharp claws. This level introduces Monstrosity form, and while the options are limited they're all pretty good. Aerial Form doubles its damage dice at this level, bringing its damage closer to Dinosaur Form. If your next action is to cast wild shape, wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is … You need to have Aerial Form to get access to the Phoenix, but it was good for a long time so hopefully you haven't retrained it. Agile is tempting since Pathfinder 2e's martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. The forms are all identical, so there's not much to consider here. At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. Aerial Form's flat damage bonus is still lower than Dinosaur Form so your total damage will still be lower, but Aerial Form is no longer dramatically weaker than Dinosaur Form. This duration doesn’t need to be consecutive, but it must be spent in 1-minute increments. The Kaiju is the only gauranteed option, but it's the biggest, baddest melee monster you could ever hope to be. NOTE: I strongly recommend returning to your normal shape at the end of a game session, just in case a Pathfinder 2E Game System update occurs that might change the data structures the macros use.
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